Aug 19, 2007, 08:11 AM // 08:11
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#21
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Frost Gate Guardian
Join Date: Aug 2006
Guild: The Forsaken Alliance
Profession: Me/Mo
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Hopefully with Confusing Images we can have enough time to destroy a whole army of Ele's and still have time for Tea.
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Aug 21, 2007, 07:08 PM // 19:08
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#22
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Frost Gate Guardian
Join Date: May 2006
Location: in fear
Guild: changes often, check daily
Profession: Mo/
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sum of all fear is so gonna get nerfed
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Aug 22, 2007, 01:35 AM // 01:35
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#23
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Me/Rt
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Quote:
Hopefully with Confusing Images we can have enough time to destroy a whole army of Ele's and still have time for Tea.
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lol, I can't wait to cast that on an Ele in RA and watch him use Meteor Shower
Last edited by Dodo The Extinct; Aug 22, 2007 at 01:37 AM // 01:37..
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Aug 22, 2007, 01:51 AM // 01:51
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#24
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by Dodo The Extinct
lol, I can't wait to cast that on an Ele in RA and watch him use Meteor Shower
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MEEEEEEEEEEETTTTTEEEEEOOOOOOORRRRRRRRR SSSHHHHHHHHOOOOOWWWWWWEERRRRRRRR!!!
/take some tea with friends
how high confusing can goes? 140% more longer? If so, its near 15 seconds casting time X(
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Aug 22, 2007, 04:33 PM // 16:33
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#25
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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Quote:
Originally Posted by Francis Demeules
MEEEEEEEEEEETTTTTEEEEEOOOOOOORRRRRRRRR SSSHHHHHHHHOOOOOWWWWWWEERRRRRRRR!!!
/take some tea with friends
how high confusing can goes? 140% more longer? If so, its near 15 seconds casting time X(
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And think of the energy loss just to interrupt yourself to do something else
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Aug 22, 2007, 07:01 PM // 19:01
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#26
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by Painbringer
And think of the energy loss just to interrupt yourself to do something else
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And think about mixing with Migraine and/or Conundrum if they stack.
The ΒΌ cast will be much easier in PvE. Poor Hydras in Ring of Fire
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Aug 27, 2007, 08:37 AM // 08:37
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#27
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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I know the new skills haven't had any PvP usage, but has anyone tried them in PvE? I really liked Shrinking Armor. I used a Shrinking Armor + Shatter Delusions + Epidemic combo against groups of monsters. It really helped on the Defend the Eye quest alongside a Barrage Ranger. I didn't try any of the other skills, but Wandering Eye also looks pretty decent.
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Aug 27, 2007, 12:06 PM // 12:06
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#28
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Krytan Explorer
Join Date: Nov 2006
Location: Paris, France
Guild: We eat pancakes [Yumy]
Profession: Me/
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Aneurysm at play on some Ele boss
Me and Gwen used E-Surge, E-burn, Power Leak and guilt.
I had a blast during this dunjon power leaking and draining deep freezes like mad.
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Aug 27, 2007, 12:34 PM // 12:34
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#29
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Wilds Pathfinder
Join Date: Aug 2006
Location: Europe
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Quote:
Originally Posted by Sante_Kelm
I used a Shrinking Armor + Shatter Delusions + Epidemic combo against groups of monsters. It really helped on the Defend the Eye quest alongside a Barrage Ranger.
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This points out a very interesting thing about armor in general ... its hard to tell what armor you actually have or fight against.
Testing showed that cracked armor was bugged this weekend or in other words didn't work at all. But you still enjoyed it's effectiveness (since you shattered your 3 pips degen).
Would be sweet to know at least what my own armor is ... especially since the cap to armor stacking was introduced (and is still only recognized by few).
And don't tell me I as a mesmer shouldn't worry I love my shields
Just a side note.
Timebandit
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Aug 28, 2007, 03:50 AM // 03:50
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#30
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Forge Runner
Join Date: Jun 2005
Location: Dark Side of the Moon
Guild: Fat Kids Are Hard To Kid[nap]
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Aneurysm, Power Lock, Shrinking Armor, Confusing Images, Waste Not Want Not.
Yummy!
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Aug 28, 2007, 11:18 AM // 11:18
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#31
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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Quote:
Originally Posted by timebandit
This points out a very interesting thing about armor in general ... its hard to tell what armor you actually have or fight against.
Testing showed that cracked armor was bugged this weekend or in other words didn't work at all. But you still enjoyed it's effectiveness (since you shattered your 3 pips degen).
Would be sweet to know at least what my own armor is ... especially since the cap to armor stacking was introduced (and is still only recognized by few).
And don't tell me I as a mesmer shouldn't worry I love my shields
Just a side note.
Timebandit
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That's weird, I could have sworn it worked properly. My Ranger friend said her Barrage damage was higher than normal. Maybe the centaurs were using Frenzy?
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Aug 28, 2007, 12:06 PM // 12:06
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#32
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Wilds Pathfinder
Join Date: Aug 2006
Location: Europe
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Quote:
Originally Posted by Sante_Kelm
That's weird, I could have sworn it worked properly. My Ranger friend said her Barrage damage was higher than normal. Maybe the centaurs were using Frenzy?
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Yeah that is exactly what i mean... I don't doubt that you both 'thought' it worked and by no means i doubt your skills playing and judging the game you play. Still it is unlikely that you experienced real game mechanic effects.
Here are some links about the bug:
Official Wiki talk: http://wiki.guildwars.com/wiki/Talk:Cracked_Armor
Guru Bug Section: http://www.guildwarsguru.com/forum/s...php?t=10190036
The problem is that damage is calculated in a range and its really hard to tell what armor a enemy has beside testing it ... this might go a bit off topic but I would love to have a armor indication somehow.
(Like they implemented that for deepwound - grey bar / something in the line off actually seeing that you lower armor or not)
It is as well relevant to the skill because it only effects armor above 60.
But enough of that now,
Curious about seeing the effect of cracked armor going alive though.
Timebandit
Last edited by Ben-A-BoO; Aug 28, 2007 at 12:08 PM // 12:08..
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Aug 28, 2007, 12:32 PM // 12:32
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#33
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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Quote:
Originally Posted by timebandit
The problem is that damage is calculated in a range and its really hard to tell what armor a enemy has beside testing it ... this might go a bit off topic but I would love to have a armor indication somehow.
(Like they implemented that for deepwound - grey bar / something in the line off actually seeing that you lower armor or not)
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I agree wholeheartedly. Maybe make a new PvE skill that lists a monster's AR, Damage, HP, Energy, etc. Wishful thinking, I know, but it would be a great addition.
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